[Overwatch 2 S8] Ana Main Vs Ana Main

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Published on ● Video Link: https://www.youtube.com/watch?v=y8py9ZyBYK4



Overwatch 2
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Duration: 11:13
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There seemed to be an Ana on the other team, and after watching the replay, I understand why they never stood out. The player was decently skilled mechanically, but has no grasp on Ana's kit of moves, combined with trying to be a DPS Ana more than doing their job as a healer first and foremost.

I saw most of their bio grenades used as a starter move in a fight against our tank, which makes it mostly pointless. A bio nade should never be used as a starter to a fight, unless its obvious that your entire team is focusing that target. 1-2 normal players aiming at a player, is rarely enough to finish off a full or near full health tank by the time it wears off. The sleep also seems to be used at mostly pointless times as well. Ana and her counter, Kiriko were nerfed, as their cooldowns were made extra long now (Ana's nade went from 10s to 12s, and her sleep was kept at 14s, Kiriko's bell went from 12s to 14s), so you need to pick your targets and use your moves wisely.

At least for me, your job as Ana, is to keep your team alive while looking for opportunities to pop your skills to tip a fight in your team's favor far enough to make a big difference. You automatically give your team an advantage by keeping your teammates healed and staying alive. There are two main situations you would use your nade, first is when you see a teammate get dangerously low, the other is when you see an enemy get low. Your bio nade effectively allows you to super burst heal your allies, or pin the enemy HP low to make them vulnerable. Thats why its so effective at punishing divers that overextend. While a diver goes in, they rely on their healers to either heal them from a distance, or they need to bail and go back for healing if they start taking too much damage, if you smack them with a bio nade, their healers cant help them, forcing them to bail earlier than planned, and even if they bail extra early, the nade effect sticks for a while, allowing your team to finish them off more easily. The only other situation is if its an emergency, as a self-heal. Often, you can just hide behind cover and let your HP regen as you keep your teammates up as best you can from an obscured position, or you hide or dodge long enough for another teammate to pull the aggro away from you to allow for your regen to kick in as a healer. Your sleep dart is to be used as mainly a defensive tool IMO, as you dont have any movement abilities, so its your ticket out of a fight, but only if you land it. As long as you are alive, you can keep your team alive, as that is your job as a healer. It can be used offensively, but its harder to do so effectively. When used offensively, its mainly an interrupt. it trips up the enemy, so for a short while, they cant react or do anything while they trip and get up from it basically. its useful for getting teammates a moment so you can catch up on healing, stopping something dangerous going on for your teammates to react, like someone diving, or if its a solo 1v1, it gives you a moment to line up your nade-shoot-punch combo that will instantly take out most squishies. Your sleep can also be used to completely shut down the vast majority of ults as well, so its good to have it in your pocket to deny an enemy ult. I have denied plenty of Casses their High Noons, Genjis of their Dragon Blades, Soldiers from their Tactical Visors, Sigmas of their Gravitic Flux, Roadhogs of their Full Hogs, and even Junker Queens and Reinhardts from following up on their Rampages and Earthshatters.

A good Ana, you will never directly notice most of the time because they are out of the way keeping their teammates healed up while poking your lines when there is enough wiggle room with healing. This is why taking damage from Ana is such a loud sound effect. Its their queue to realize that they are dealing with an Ana. This is also why you dont want to be mainly damaging as Ana, since a half decent enemy will know about it, and keep their eyes peeled for you as a priority target. You know you are dealing with a good Ana if the enemy team seems, oddly, stupidly hard to knock out. If im a tank and I notice im getting hit a ton by an enemy Ana, I know that their tank and DPS will likely be much more vulnerable to being knocked out due to a lack of heals, so ill adjust my playstyle to get those precious healing darts wasted. DPS Ana's also tend to expose themselves a lot due to their aggressive nature, so its easy to spot them and just focus them down. Im sure I have angered quite a few DPS Anas since, the moment I see them, I relentlessly chase them down (within reason) and knock them out to turn the tide in my team's favor. Ana has no movement abilities and does not have much health, so its very easy to chase her down. Healers getting knocked out is also a huge loss for the team.







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