Overwatch Gameplay Walkthrough Part 1 Let's Play Playthrough Review PS4, Xbox One
Overwatch Gameplay Walkthrough Part 1 Let's Play Playthrough Review PS4, Xbox One
Overwatch is an upcoming multiplayer first-person shooter in development by Blizzard Entertainment. Unveiled at BlizzCon 2014, the game emphasizes cooperative gameplay using a cast of various "heroes", each with their own abilities and roles within a team. The game entered closed beta in North America and Europe on October 27, 2015, with plans to bring the beta to Asia at a later date. The final closed beta weekend began on April 15, 2016 and primarily served as a stress test for Overwatch's servers, lasting 36 hours. The game is scheduled to be released on May 24, 2016, for Microsoft Windows, PlayStation 4, PlayStation Vita, and Xbox One.
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Gameplay - Overwatch features squad-based combat with two opposing teams of six players each. Players choose one of several hero characters, each with their own unique abilities and role classes. The four character roles include: offense characters with high speed and attack but low defense, defense characters meant to form choke points for enemies, support characters that provide buffs and debuffs for their allies and enemies respectively (such as healing or speed alterations), and tank characters that have a large amount of armor and hit points to withstand enemy attacks and draw fire away from teammates. Players can switch between characters in-game following deaths, which is encouraged by the game's overall design. The game's maps are inspired by real-world locations; the first three maps unveiled ("King's Row", "Hanamura", "Temple of Anubis") are inspired by London, Japan, and the ruins of Ancient Egypt, respectively
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Game modes
Overwatch currently has four main game modes, including a hybrid of assault and escort:
Assault: The attacking team is tasked with capturing two target points on the map, while the defending team must stop them.
Escort: The attacking team is tasked with escorting a payload to a certain delivery point before time runs out, while the defending team must stop them. The payload vehicle moves along a fixed track when any player on the attacking team is close to it.
Assault/Escort: The attacking team has to capture the payload and escort it to its destination, while the defending team tries to hold them back.
Control: Each team tries to capture and maintain a control point until their capture percentage reaches 100%. This game mode is played in a best-of-three format.
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Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment, Square Enix (Japan)
Director(s)
Jeff Kaplan
Aaron Keller
Designer(s)
Jeremy Craig
Michael Elliott
Scott Mercer
Artist(s)
Bill Petras
Arnold Tsang
Composer(s)
Neal Acree
Platform(s)
Microsoft Windows
PlayStation 4
PlayStation Vita
Xbox One
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