Overwatch - Junkenstein's Revenge match 6 normal Soldier ► 1080p 60fps - No commentary ◄

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Published on ● Video Link: https://www.youtube.com/watch?v=WE7dkiVnwo8



Overwatch
Game:
Overwatch (2016)
Duration: 9:14
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0


If not specified, more than one heroes were used to fill out teams needs.

Title tells everything. Love the old school fast paced mechanics of this game. This is the kind of FPS where I shine, reminds me of Quake and Unreal Tournament

i7-3930K @ 4,5Ghz
Gtx 970
32Gb ddr3
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Competitive Play is the ranked Play Mode of Overwatch. In this mode, players stay on the same team for a full attack/defense rotation. Players are unable to join another game if they leave their original match before it ends. In addition, continued leaving may result in being restricted from Competitive Play. Departed players are not backfilled.

Players must achieve level 25 before this mode is unlocked.

Scoring[edit | edit source]
On Escort maps, the attacking team which escorts the payload the farthest wins. If neither team manages to move the payload at all, the match ends in a draw. If both teams reach their destination, a new rotation is played using the time bank rules.
On Assault maps, the attacking team which captures the most control points and/or makes the most progress on capturing a control point wins. If the first attacking team does not capture a given control point but makes at least 33.3% capture progress (equivalent to the first "tick" on the capture meter), then the second attacking team must exceed the first team's capture percentage; otherwise, the second attacking team must reach at least 33.3% progress on that control point. If neither team reaches at least 33.3% capture progress on the same control point, the match ends in a draw. If both teams capture both control points, time bank rules are used.
On Hybrid maps, the attacking team which achieves the most capture progress on the control point and/or escorts the payload the farthest wins. If neither team reaches at least 33.3% capture progress on the control point, or both teams capture the control point but then fail to move the payload at all, the match ends in a draw. If both teams escort the payload to its destination, time bank rules are used.
Control maps are a best-of-five.

A player must complete ten placement matches to receive their rank each season. The player's ranking is represented as a Skill Rating (SR) between 1 and 5000, with a higher number representing a higher level of skill. After each match, players will gain or lose a certain amount of SR. The amount gained or lost depends on several factors, including the difference between each team's average SR, the win rates of heroes on a given map, and individual performance. Players do not gain or lose any SR when a match ends in a draw.

Alongside the 1-5000 scale, players are assigned tiers depending on their SR which is publicly displayed on their portrait.

Badge 1 Bronze.png Bronze - 1-1499 SR
Badge 2 Silver.png Silver - 1500-1999 SR
Badge 3 Gold.png Gold - 2000-2499 SR
Badge 4 Platinum.png Platinum - 2500-2999 SR
Badge 5 Diamond.png Diamond - 3000-3499 SR
Badge 6 Master.png Master - 3500-3999 SR
Badge 7 Grandmaster.png Grandmaster - 4000+
Badge 8 Top 500.png Top 500 - Among the 500 best players in that region




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