Overwatch - Play of the Game Highlight Clip | D.Va Gameplay #shorts POTG 47
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D.Va’s mech, Tokki is nimble and powerful — its twin Ability-dva1.png Fusion Cannons blast away with autofire at short range, and she can use its Ability-dva2.png Boosters to barrel over enemies and obstacles, or absorb attacks with her projectile-destroying Ability-dva3.png Defense Matrix.
D.Va is a unique tank with some mobility. With very high health and Ability-dva2.png Boosters, she can close a gap to the enemy with ease. She has high damage output at close-range, making her a strong fighter in a 1-on-1 match. Her Ability-dva3.png Defense Matrix is useful against all incoming projectiles, protecting her teammates from enemy fire. The Ability-dva7.png Micro Missiles deal high amount of damage when used in close range. She is a dangerous flanker in the Tank class, dealing consistent damage to the enemy. Ability-dva4.png Self-Destruct will wipe all opponents within the blast area. However, she doesn't have an extended barrier to properly protect her team like Reinhardt. She is also slow while firing, allowing the enemy to outrun her to disengage or move around her to distract her aiming. Both Ability-dva1.png Fusion Cannons and Ability-dva7.png Micro Missiles are ineffective against anything further than medium-range, meaning she can be outranged by the enemy before she even has a chance to close a gap with Ability-dva2.png Boosters.
Weapons & Abilities
Ability-dva1.png Fusion Cannons: D.Va's main weapons on the mech. Her mech can fire consistent shotgun-like bullets onto the targeted point. She can rapidly fire her bullets without needing to reload, but suffers from slow movement while firing.
While firing her Ability-dva1.png Fusion Cannons, D.Va's movement speed is reduced by 40%, down to 3.3 m/s.
Ability-dva1.png Fusion Cannons have 11 bullets per shot and large spreading; position yourself to the closest of the targets so that they won't be able to escape from you while firing.
Aiming for the upper-body is recommended due to the nature of spread in combination with infinite ammo.
Spraying the bullets at mid-to-long range has little to no effect, but it can pressure the enemy and sometimes interrupt some certain abilities when hit, like Mercy's self-healing and Sombra's Ability Sombra Thermoptic Camo.png Stealth.
The Ability-dva5.png Light Gun does not have damage falloff, and is actually more effective than the Ability-dva1.png Fusion Cannons at long range.
Ability-dva3.png Defense Matrix: D.Va's primary defensive ability. When activated, the targeting-array will pop up from the front of her mech. All incoming projectiles will be shot down mid-air when they come into range of this ability. D.Va cannot attack with her Ability-dva1.png Fusion Cannons while using it.
While Ability-dva3.png Defense Matrix has infinite "health" and can block any number of projectiles, it only lasts for 2 seconds when used continuously, and requires 1 second before beginning a recharge. Try to use it as a quick-burst protection instead of as a main blocking tool like the barriers of Reinhardt or Sigma.
If some hero rushes into a group of enemies, use Ability-dva3.png Defense Matrix to cover your allies when needed. For example, cover Winston when he jumps in or cover Pharah when she is using her ultimate. You can protect your teammates with Ability-dva3.png Defense Matrix without needing to be right next to them thanks to its long range. Keep its short duration in mind; try not to spend all of its charge and leaving yourself as the enemy's main target.
Ability-dva3.png Defense Matrix only blocks fire from the front, and cannot prevent incoming projectiles from other directions, making it ineffective against flankers and less viable when used as a barrier to protect her team or herself.
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