Overwatch - Play of the Game Highlight Clip | McCree Gameplay #shorts POTG 42
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Armed with his Peacekeeper revolver, McCree takes out targets with deadeye precision and dives out of danger with eagle-like speed.
Strength
As befits a gunslinger, McCree is one of the game's best duelists. He is capable of killing almost anyone he gets up close to with blinding speed by stunning them with Flashbang and unloading his Peacekeeper into them. The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range. Combat Roll not only provides him a quick mobility to escape, but also fully reloads at the same time which is what his playstyle really needs. Deadeye can be used to quick-kill on non-tank heroes within his line of sight or zoning away the opponents due to how the guarantee kill shot.
Weakness
While having a powerful gun, McCree's abilities are considered sub-par as a trade-off to his insane damage output. His low mobility means that he has no conventional routes to get up close to his opponents, making it easy to outflank him and kill him before he has a chance to fire back. Flashbang is only his way to protect himself in close-combat, missing the target will likely to force him to fight or escape from the death. His low ammunition means that missing one shot poses a far greater loss than those of other heroes. Like other hit scan heroes (excluding Widowmaker) McCree's damage falls off to half at max range, however the Peacekeeper's damage starts falling off earlier than other hit scan heroes, making him a poorer choice for static defense at long range.
Weapons & Abilities
Peacekeeper: McCree's primary weapon. The primary fire shoots a single, perfectly accurate bullet down the crosshairs. The secondary fire "fans" the Peacekeeper's hammer, causing McCree to unload the remaining cartridges in the Peacekeeper's cylinder at blinding speed. The bullets from McCree's secondary fire cannot headshot.
The deadly accuracy of the primary fire is best used on targets at medium range. It proves particularly useful on agile targets like Tracer who are often difficult to hit with secondary fire.
Secondary fire is woefully inaccurate at anything past short range, but will kill anyone with 200 or less hit points in a single volley if all of the bullets hit. Use the secondary fire when close to an opponent to quickly deal massive damage to them before they can respond.
Combat Roll: When activated, McCree rolls a short distance in the direction he's currently moving. He also fully reloads his Peacekeeper during the roll.
While Combat Roll does give McCree a small amount of mobility, it's nothing compared to Tracer's Blink. Combat Roll is best used as a quick way for McCree to reload his Peacekeeper than anything else. If you're in danger, however, it's best to use Combat Roll to get to cover instead of saving it for the reload.
System requirements:
MINIMUM:
OS: Windows 7 / 8 / 10, 64-bit
Processor: Intel Core i3 / AMD Phenom X3 8650
Graphics: Nvidia Geforce GTX 460 / ATI Radeon HD 4850 / Intel HD Graphics 4400
Memory: 4 GB RAM
Hard Disk: 30 GB available space
Broadband internet connection
Screen resolution: 1024x768
Recommended
Processor: Intel Core i5 / AMD Phenom II X3
Graphics: Nvidia Geforce GTX 660 / AMD Radeon HD 7950
Memory: 6 GB RAM
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