Oxygen Not Included - Oil Update - REBOOT

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Published on ● Video Link: https://www.youtube.com/watch?v=JH08tq-L1Cc



Oxygen Not Included
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Duration: 37:08
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After being forced to submit to needing to restart following the Oil update final release, we have started again with a new focus to have different systems which we can perfect then save for future updates where were forced to start again and then we can paste our creations straight back in.

As our Duplicants drift further into the depths of space from within their rocky prison, it seems a new threat has presented itself to the colony: germs. Can the Duplicants survive this invisible terror? Will they avert complete biological disaster? Or succumb to the septic indignity of a tummy bug?

We'd like to welcome you to the latest update for Oxygen Not Included - Outbreak!

So What's New?

Farming

Continuing on the heels of the Agricultural Upgrade, Oxygen Not Included's farming system has continued to receive new content and development. In particular, the Harvest Point system has now been reworked into the "Requirement" system, to simplify the process of growing of crops.

Key Features

 New Plants and Recipes: The addition of new Dusk Caps means more delicious dishes to cook... like Fried Mushrooms!
 New Requirements: Plants now have a wider range of conditions they require to grow, such as pressure and light. Some plants prefer to have a strong light source, while others enjoy soothing darkness. Plants will either grow if you've met all of their requirements or won't if you haven't.
 Harvest Rating Points Retired: Plants will no longer gain Harvest Rating points or have their yields altered by a rating.
 New Overlay: Enter the Farming Overlay to see how your crops are progressing, and batch harvest them with ease when they reach maturation.

Disease

Oxygen Not Included has received an all new disease system, complete with new illnesses, attributes, overlays and more. These additions should make disease a challenging obstacle for Duplicants to overcome as they try to maintain the strength of their immune systems in a world teeming with disease.

Key Features
 Germs: They're everywhere! New concentrations of disease in the world can be spread via touch, ingestion, breathing, sneezing, coughing, vomiting and more. Germs also react dynamically to their environment, multiplying in the conditions they like and dying off in the ones they don't.
 New Overlay: Keep tabs on the contamination levels in your colony and see which Duplicants are secretly hosting hidden germs by entering the new Germ Overlay.
 New Immunity Attribute: All Duplicants have received a new attribute, "Immunity", which determines the strength of their Immune System. Immune Systems are the first and last defense against germs, so the stronger, the better!
 Medical Aid: Duplicants may now assist their sick peers by doctoring them while they lay in Med-Beds. Duplicants with high Medicine skill will find that aiding the sick comes more naturally to them, and aided Duplicants will recover faster from their various afflictions.
 Improved Diseases: Food Poisoning has received a revamp, and Slimelung has been introduced to the game. You'd better put your Duplicants on bedrest if you don't want them coughing up clouds of airborne germs - that's just gross!
 New Germ-Related Buildings: Contaminated resources can be sanitized in the new Ore Scrubber, while Wash Basins can be placed by your colony's bathrooms to encourage hand washing and good Duplicant hygiene. Germs can spread faster than you'd expect, and you'll be grateful for the preventative measures.
And More
 Asteroid Ruins: Explore deep enough into your surroundings and you may chance upon the remnants of, well... something. What are these strange structures, and how did they get here? Why are they filled with such unusual machinery, and what do they mean for the Duplicants of the asteroid? The answers to these questions are for you to decide.
 New Background Music, Paintings, and Hairdos: Everyone knows that rocking the same hairstyle as your clone friend is just tacky. New hair colours make every clone type in the colony unique!
 New Duplicant Blueprints: Say hello to Ari, Jean, Camille, and Ashkan.
 New Creatures and Buildings:
 New Shine Bugs: Shine Bugs are friends, ready to bring some light to your colony. Try to keep them away from your new Dusk Cap farms, though... mushrooms aren’t terrible fond of light.
 New Liquid Aquatuner: Don't let Thermo Regulators have all the fun. Cool down liquids with this new building, but be wary of the heat it outputs!
 New Liquid Bottlers and Emptiers: Take complete control over your colony’s water sources - no more Duplicants taking your precious liquids without permission!

Other Channels that support me:

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