Pac-Land (TurboGrafx-16 / PC Engine) Playthrough Part 4 FINAL (Pro Mode - Rounds 26-32)
This is the fourth and last part of my playthrough of the TurboGrafx-16 / PC Engine version of the arcade game "Pac-Land", covering the last seven rounds of Pro mode. This is being played on my Analogue Duo connected to a Framemeister, captured via an Elgato Game Capture HD.
By this point, I really wasn't enjoying the Pro mode anymore. So I admit I cheated by giving myself 8 lives but that's all I did. Even if I didn't do that, a lot of Pro mode devolve into jumping on Sue or a ghost on a plane and let them take you all the way to the exit, avoiding all the bullshit to progress. That doesn't sound fun at all, and trust me, that's easier said than done.
My Personal Rating:
Graphics: B-
Music/Sounds: B+
Gameplay: B-
Controls: B
Replayability: B (Normal) / F- (Pro)
Final Grade: B
Developer: Namco
Publishers: NEC Technologies (United States), Namco (Japan)
Year: 1984 (original), 1989 (TurboGrafx-16 / PC Engine version)
Platforms: Arcade, PC Engine/TurboGrafx-16, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, MSX, Family Computer, Atari ST, Lynx, LCD game, X68000, Mobile phone, PlayStation, PlayStation 3, Xbox 360, Wii U, PlayStation 4, Switch, PC (Windows)
This is only for the sake of entertainment. No copyright infringement intended.
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