Pac-Man World (GBA) - Longplay - No Commentary - Full Game

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Pac-Man World: 20th Anniversary[a], also known as simply Pac-Man World, is a 1999 3D platform video game developed and published for the PlayStation by Namco. Controlling Pac-Man, the player must complete each of the game's six worlds, featuring five stages each, by collecting a certain amount of pellets to open up an exit door. The plot follows Pac-Man's enemies, the ghosts, crashing his 20th birthday and kidnapping his friends to bring them to their homeland of Ghost Island — with his birthday in ruins and his family in trouble, Pac-Man sets out to rescue them and defeat the ghosts.

The game originally began as an open-world adventure game titled Pac-Man Ghost Zone, with development headed by director Bill Anderson and designer Scott Rogers. After being unhappy with the game's quality, Namco scrapped the game and fired nearly the entire team aside from Rogers and a few others. The development team focused on making the game live up to the "flavor and feel" of the original Pac-Man, and to successfully bring the character into an enjoyable 3D adventure game. Rogers noted that this proved to be a difficult task, as he claims most fans of the series only had fond memories of the original and Ms. Pac-Man, which put a lot of pressure on the team. Tommy Tallarico composed the game's soundtrack. Rogers originally wanted Pac-Man to have a voice in the game, however Namco was unable to decide on what he should sound like and instead made him speechless, which also saved money on voice acting and animation. Other Namco characters, such as Valkyrie from Valkyrie no Densetsu and Taizo Hori from Dig Dug, were meant to appear in the game but were scrapped later on.

Pac-Man World was a critical and commercial success, selling over 1.25 million copies in North America alone. Reviewers praised the game's originality, colorful graphics, gameplay mechanics and soundtrack, with some comparing it favorably to Namco's own Klonoa: Door to Phantomile. Some reviewers criticized it for being repetitive after a while and its constant use of backtracking. A Game Boy Advance remake was developed by Full Fat and released in 2004, while the PlayStation version was digitally re-released for the PlayStation Network in 2013 under the PSone Classics brand. It was followed by three sequels; Pac-Man World 2 (2002), Pac-Man World 3 (2005), and Pac-Man World Rally (2006). A spiritual successor, Ms. Pac-Man Maze Madness, was released a year later.




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