Pajama Sam 1 No Need To Hide When It's Dark Outside (PC) Playthrough

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Pajama Sam: No Need to Hide When It's Dark Outside (also known as Pajama Sam 1) is a 1996 children's adventure game originally released for PC and Mac. The first game of the Pajama Sam franchise, it sold nearly 3 million units and won 50 awards.
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Chapter
00:00 - Intro
01:37 - Playthrough
44:26 - Ending
47:00 - Credits
51:00 - Outro

The game was first released on October 18, 1996. The game was reissued on December 7, 1999. In August 2008, the game was re-released as a Wii game by Majesco Entertainment renamed as Pajama Sam: Don't Fear The Dark, which was only available for a limited time due to legal problems concerning the port's development. This game was ported to iOS by Nimbus Games under the title Pajama Sam: No Need to Hide in December 2012. A Nintendo Switch version was released on February 10, 2022, followed by the PlayStation 4 version on the PlayStation Store in November.

The game begins with Sam sitting on his bed while reading a comic book about his favorite superhero, Pajama Man, when his mom comes into the room to remind him that tonight is the night that he starts going to sleep with the lights off. Sam quickly becomes frightened by the darkness, so he takes inspiration from Pajama Man's bravery and assumes the role of Pajama Sam as he dons his red cape and purple mask and gathers equipment to confront Darkness. While searching for Darkness in his closet, Sam falls down a portal which takes him to the Land of Darkness, a world where the sky is always dark.

Not long after Sam enters the Land of Darkness, a group of trees trap him with a rope snare and confiscate his superhero gear and mask. After Sam frees himself, a friendly female tree, to whom the rope belongs, lets Sam borrow it and encourages him to look for his missing items. While exploring the different parts of the Land of Darkness, Sam meets a boat named Otto and a mine cart named King, who both aid him throughout his mission.

The game is notable for its multiple game scenarios; when the player starts a new game, each of the three items that need to be collected are in one of either two locations (for example, sometimes the lunch box is next to a wishing well, and sometimes it is at the bottom of a river). In addition to this, the player needs to carry out different actions in order to retrieve these items (for example, to get the lunch box, the player must search the area for a magnet in order to pick up the box from the bottom of the river, but if the lunch box is placed next to the well, the player doesn't need the magnet and instead needs a set of boat oars to swim up a current). There are also two different locations for the mask (which is either being worn by a carrot or is hidden beneath a dancing couch in Darkness's house), as well as the flashlight (which is either in a hidden area of the mine or inside a shack near the river).

The player does not have control on which scenarios can be encountered in a playthrough, a feature that becomes available in subsequent sequels. There are also 10 pairs of socks that can be found throughout the Land of Darkness.

Also, one of the questions for the Brain Tickler minigame is about the Land of Darkness. It will either ask what color the flowers are in Darkness' garden or what the number on the Mines' water meter is.




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