Panel - Transforming the Experience of Physical Activity Through Fitness Gaming

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Published on ● Video Link: https://www.youtube.com/watch?v=sIuc0jVPxPU



Duration: 50:19
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Mobile apps, wearables, VR, and AR are radically changing the fitness and wellness landscapes. New products, technologies and design thinking approaches rooted in gaming are being leveraged on a variety of platforms with the aid of experts in wellness, fitness, and maintaining active lifestyles. Whether offering support and motivation to undertake a consistent physical activity program, leveraging experiential tech to provide a broad range of new fitness gaming experiences or advancing efforts to standardize common understandings around the type, nature, and intensity of physical workouts -- this panel offers key insights into the evolving nature of tech, fitness, and game thinking.

Speakers:
Margaret Wallace (Founder, KijiCo)
Aaron Stanton (CEO, VR Health Institute)
Ianthe Mellors (Head of Fitness, Fit XR)
Jamie Rosen (Founder & CEO, WayBetter)







Tags:
games for change
g4c