No Shame in Reproductive Health Games
We believe that because of their interactive, iterative and inspiring nature, games appeal to the human psychology in a way most other communication tools don’t and their impact on our brains far transcends the boundaries of the virtual world.
This session will focus on 4 windows of opportunity that can be leveraged when creating low-cost mobile games for reproductive health for a global audience; (i) games are a universal language,(ii) smartphones are now available in areas where even toilets are a luxury,(iii)mobiles games provide a private mode of outreach and (iv) scaling up games to different contexts is cost-effective.
Speakers:
Heather Miller (Creative Director, GRID- Gaming Revolution for Inspiring Development)
Nokafu Sandra Chipanta (Program Officer II, Institute for Reproductive Health, Georgetown University)