Paperboy (N64) 1997 - Zeo's Retro Rewind - Live Stream
Paperboy on the N64 had a Controller Pak only save system. This was usually done to save space on the cartridge for more game. In this case I can only imagine that it was done so the developers could save time and get back to their game development courses at the local learning annex early.
A 3D Paperboy in itself is a great idea, and one that should be able to be executed easily. The game mechanics are already there, you just have to design a 3D world around them. Instead, what we wound up with is character design that looks like it was hand drawn by a pre-school student who was riding in the back of a dune buggy over a particularly bumpy section of desert. The bicycle wheels do not even have spokes.
The houses look bad, the obstacles look bad, and the textures are awful. The sound could have easily been outdone by anything on the SNES, very unimpressive and flat.