Today's intent was to let the EZIC agents in, and see what difference that made to some of the scripted plot, newspaper headlines and so on. I started a fresh playthrough to do so.
I also decided to take the EZIC gift (bribe), but not flash the cash on a better class of dwelling.
I failed initially, managing to screw up with the EZIC agents again. I also still got grassed up by the neighbours for me 'new wealth' - which I disagreed with design wise. At least happening the exact same way, as how did they know? Given I didn't take the better dwelling this time. It seems 'big bribes are bad', but it's an inconsistent way to tell you.
I reloaded from day 11 for the fifth attempt, so we could see the EZIC plot line. Their logo's and actions start showing up in the newspaper; and they offer bigger bribes (which I didn't take).
Main bits of progress, were getting 4 tokens unlocked in a single playthrough, and access to a tranquilliser gun!
Krayven currently has 24 views spread across 3 videos for Papers, Please. Papers, Please has approximately 9 hours of watchable video on his channel, making up less than 0.65% of the total overall content on Krayven's YouTube channel.