Paradox3D: Physics Subsystem - Basic Verlet Integration
A small demo of the very basic Verlet Integration in the Physics subsystem of the Paradox3D engine.
Needs a lot more work, especially on resolving collisions and generating forces.
Looks fun?
If you are interested to learn how you can build similar engine, you can take a look at the lectures of one of my favourite "from-scratch" Graphics & Physics related lecturers - Gustavo Pezzi from the Pikuma project.
Link:
https://pikuma.com/courses/game-physics-engine-programming
(I have no relation, nor vested interests with the lectures by any means - I'm just a supporter.)
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