Parallelizing the Naughty Dog Engine Using Fibers

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Published on ● Video Link: https://www.youtube.com/watch?v=HIVBhKj7gQU



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This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.

https://gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine







Tags:
gdc
naughty dog
fibers
parallelizing
engine
game dev