Part 11: Vulpine Extinction Event Edition: Fire Emblem Fates Conquest Lunatic Ironman!
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I will be playing an Ironman challenge run of Fire Emblem Fates: Conquest on Lunatic Difficulty. This'll be pretty rough. I'll start from chapter 1 and try to proceed to the end of the game.
I won't be using DLC, though I will allow amiibos and other things like it, as long as it's not from the Dragon's Gate menu. I won't be hiring outside units from other players, either.
In Ironman runs, I am not allowed to reset the game, use savepoints, or save states. Each action or occurrence is as a result, permanent. Any characters that die will remain dead for the rest of the run, and if I lose the game, the run is over.
If I fail the run and need to restart, I will begin at the Branch of Fate, meaning I will not need to replay chapters 1-6. This is mostly because the earlier chapters aren't really part of the Conquest route.
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