Part 6: Joe Scarr TUTORIAL Advanced thinkingParticles Techniques
Joe Scarr Advanced thinkingParticles Techniques Tutorial from the Cebas-52moshi.com LIVE webinar is release here for the first time.
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The Tutorial is 2:17 hrs/min long: beginners may wish to view it in its entirety as Joe gives real insights on how to setup/organized your TP Master Dynamic set from the outset to avoid problems down the line.
Intermediate/Advanced artists may wish to go straight to the 2nd part Q& A of the video at
We apologize that it is not as superb HD as we want it to be but as the dimensions had to be adjusted to suit Shanghai 52moshi.com's broadcast, that is as best as we could get the resolution to. One easy way is use pause and the back and forward arrow key clicks to view every step clearly.
WYSIWYG:
Joe walks you closed-up through some of the best TP and Flowline effects actually used in the Independence Day Resurgence movie by ScanlineVFX.
Getting the Basics Right
(Joe is using the latest TP 6.4.084 on Max 2016)
- UI basics
- what to watch out for and to avoid from the start
- data flows
- category of Operators
- pitfalls
- debugging the system
- build a basic system
- helper version of particle data
- saving a .TPS file type
NOTE: for those starting on TP learning, pls email 3dgallery@cebas.com for the JScarr (free) 72 videos- 27 hours on TP basics.
Q & A from participants about....
- TP Viscoelasticity Solver & magma type vfx
(shading - handling mesh- implicitShape)
- Alembic - exporting and geo issues / data channel
Scene scale for TP in actual production
- System Unit Setup - the magic scale number
Caching and ReSim
- changing values / data channels / post-cache
Fragment and Interpenetration
-VB and pre-frags
ShapeCollision vs BulletPhysics
- understanding the two
Caching in TP and lost of original materials
- the cache MAT file
- assigning materials
- building - shapeMaterial (restoring matls)
Particles follow surface w/o surface follow
-multiple ways to do this
- JScarr blackbox surfaceTracker
Other FX software working in conjuction with TP
- FumeFX
-Phoenix
TP Noise Turbulence System
Drive texture behaviour from inside TP
- Param Block Operator
Using blackBoxes
- time in frames
NOTE: Keep a tab as JScarr will be releasing more tutorials and blackboxes this spring 2017!
How to TP control texture
- TextMapColor
-ValueToValue
Data Channel setup
- modifying properties
Strength TP and Houdini
- matter of artist preference
- TP flexibility is powerful as the procedural
can be broken and recreate
Building Controls into Setups
- multiple layers and
- Cache Position Offset
Controls at the top - just one way
Note: there are countless ways to wire for any setups
- messiness maintaining controls/wires between dynamic sets
- master MEM key is the secret (not cache-able though...)
Data Channel
- caching extra particle data
Some tips on Demo Reel for FX job application
Kei Yoneoka's Stealthworks (Japan) and softbody in TP
-Deformation of softbody : Particle Skinner - prt- export prt and hires geo to deform
ShapeCollision VS bulletPhysics
- careful with bP - open sourced
- bP six times faster than SC
- TP 6 bP version - cebas to update
for currency
JoeScarr - GoranPavles TP customized special tool sneak peek :
- Geo Cutting TP tool : cutting with splines - you will need to come back and watch the cebas announcements for this as unfortunately, the Max was crashing in showing this 'large scale' special tool. It was used in production and this PC is Joe's home office.
Do follow Joe Scarr @ https://www.facebook.com/joescarr for his Spring/Summer release of more VFX and TP tutorials.
Go to http://www.cebas.com/thinkingParticles for an unlimited free trial. Email register@cebas.com for educational licenses and technical support users only to support@cebas.com / community and tutorials info to 3dgallery@cebas.com
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