Particle #105 and #106
Did not get anywhere near completing this. Need about 4 more new particles for other explosion elements to combine with these two. Going to try to make a more hollywood type of explosion that is comparable to a post FX composited solution. Will work on this more tomorrow.
I did find from testing this, that at regular speed the game engine does not have enough physics steps or time steps to capture every collision from a fast moving object. Not a problem if the effects are being done for slow motion. Slowing engine gives it plenty of steps to think.
This will use a combination of things to make it work. I am about 85% sure I can pull this one off. Messed with this stuff enough to pretty much create it in my head. Already know everything to do, just need more time to get it finished.
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