Past Cure (v1) (PS4) - glitches and observations

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Published on ● Video Link: https://www.youtube.com/watch?v=0gG-9WsELOw



Game:
Past Cure (2018)
Duration: 5:17
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6


Past Cure is a pretty curious action adventure title. It has two distinct versions: the initial release version (v1) and an overhauled version (v2) that the dev team released later on trying to address some of the critique the game had received on launch.

My original plan was to just out of curiosity try out both versions for comparison, but I lost my motivation at some point and moved on to something else. But... before I gave up I did come upon a video's worth of glitches & oddities, so that's something.

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0:00 - I ran around doing nothing during the counter tutorial. Eventually the game crashed. Maybe it happened because my character lost all health and the game didn't know what to do about it since it was a tutorial? Or maybe it was just a coincidence.

0:26 - like in some other Unreal Engine-games, if you retry from last checkpoint at a certain point when the game is fading in, the next loading screen is not opaque and you can see for yourself how the game loads things.

0:48 - this is another oddity I've seen in some other Unreal Engine-games. If you retry from last checkpoint right before running into a cutscene, the cutscene (or a glitched version of it) begins after retry.

As a result, the game is stuck in "cutscene-mode". Most input doesn't work and you can't move at all. Trying to press X to skip cutscene doesn't help either.

1:29 - another example from slightly later on in the level. The retry glitch creates a duplicate of the main character that you can attempt to shoot (to no avail).

2:18 - if you skip the in-game cutscene leading to this combat section, you have time to move freely before the wall materializes behind you.

If you are standing in the place where the wall materializes, you can get one of two effects. One is simply getting stuck out of bounds inside the wall. Enemies are unable to reach you in this state.

3:19 - the other effect is that you can zip on top of the wall. However, in this instance it's not helpful at all. The enemies can reach you, so it's not useful as a combat exploit.

3:54 - persistent slo-mo glitch.

Apparently, if you retry during a QTE, the time may stay slowed down afterwards. I didn't try recreating it a second time, though, so I'm not sure if this is a glitch technique or just a random oddity. Using the "time slow" power fixes the glitch.

5:00 - just a random glitchy stealth takedown.

(Not on the video: if someone's interested in trying a speedrun of this game, I think you can move slightly faster than normal by spamming the time slow power rapidly while running. Before the game slows down, there's a brief period it actually speeds up... or that's how it looked like to me. I didn't time it or anything, but it's a clue for speed tech, at least.)







Tags:
past cure
glitch
trick
bug