Patchology: Update 1.095 Discussion (Space Engineers)
The first in a new series when Morpholigis and myself discuss the latest Space Engineers update and what those changes will mean for the game both now and for future development. This weeks update features a lot of balance changes that will have a big impact on future gameplay.
Morphologis Channel: https://www.youtube.com/Morphologis
Balance changes
- Batteries and Solar panels are now a good early game source of energy - be wary of darkness though!
- Large ship thruster maximum thrust has been increased 3x
- Power consumption has been increased 6x for all thrusters
- Heavy armor is more expensive and tougher
- Rounded armor component costs are more consistent with their volume
- Power output has been increased 3x for all reactor variants
- Increased maximum configurable friction on wheels - 100% is now 4x stronger
- Wheel suspension-rotor torque has been changed to achieve better stability
- Metal Grid is now an alloy made of Iron, Cobalt and Nickel
- Gravity components now require 10 gold and 5 silver to be assembled
- Detector components no longer require platinum to be assembled
- Motors now only need Nickel and Iron to be assembled
- Construction components now take 4 seconds to be assembled
- Displays no longer require gold to be assembled
- Computers now only require silicon and iron to be assembled
- Jumpdrives now require Power Cells, Thruster Components and more Computers to be assembled
Full Patch Notes: http://forum.keenswh.com/threads/update-01-095-rebalancing-of-systems-and-components-tutorial-scenario.7366121/
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This video was created using games from Keen Software House.
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