Path of Exile: Harvest Expansion Overview
Path of Exile: Harvest Expansion Overview. In this POE Harvest (3.11) video, we took a look at Grinding Gear Games upcoming expansion for Path of Exile Harvest. https://fextralife.com/path-of-exile-harvest-expansion-overview/
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In Path of Exile: Harvest, players will meet a new NPC called Oshabi who was cast out by the Azmeri – a simple people who condemn superstitious activities. Oshabi’s interest in the powerful potential of the land has made her lose touch with the practices of the Azmeri, and she has since began a quest to find her own identity. She discovered the Sacred Grove, an ancient garden created by an ancient people, and began to learn of new possibilities for power and has enlisted Exiles to help her explore them.
The most exciting new mechanic in this expansion is the farm planning gameplay element which may appeal to players who like city building games, or strategy games. But don’t worry, the whole thing is designed to be pretty easy and low management for players who don’t have a lot of time or don’t want to engage with it much. And for those who are concerned about micromanagement, and don’t really want to build anything complex, Grinding Gear Games made sure that there is a relatively simple process that can be done each time you visit the farm. This new mechanic is a change of pace for Path of Exile, and involves creativity that encourages a different type of gameplay rather than just focusing on pure clear speed.
Path of Exile Harvest will introduce 12 new unique items, some of which are rewards from the league. These new unique items will enable players to try out new and unusual play styles that would otherwise not be possible. A good example is the Doryani’s Prototype. This item encourages players to make themselves vulnerable by keeping their lightning resistance low because enemies near them will have their lightning resistance changed to that of the player. This is definitely an interesting way to increase your lightning damage against enemies, and should be interesting to see what players can come up with.
When it comes to Skill changes, the devs have focused on rebalancing two-handed melee weapons, improving the base item types themselves, as well as buffing various related skills and adding better passive skill tree support. For example, “Slam” Skills received makeovers to improve their usefulness and make them more viable in general.
Path of Exile’s massive passive skill tree is one of the features that sets it apart from other ARPGs, and is the core of all character builds in the game. While the expansion Delirium introduced the cluster jewel system that allowed you to expand your passive tree, the core tree didn’t receive any significant changes. For the Harvest expansion, they’re adding many new keystone passives and notable passives. They’re also adding passive tree support for mechanics that have been introduced recently but don’t currently have any passive tree options to allow you to enhance those play styles.
Lastly, Delirium will be added to the game as a core feature. Usually, when a league is added into the core game, there will be a 10% chance to encounter it. However since Delirium integrates so well with the base game, the plan is that the chance of it being encountered in an area is proportional to the amount of other additional content in the area. So if players put time into grinding out add extra content to play, they will then have a higher chance of encountering Delirium in their game.
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