Path of Fury - Episode I: Tetsuo's Tower | PREVIEW PURE VR GAMEPLAY MECHANICS | QUEST FIRST MINUTES
I hope this gameplay helps you decide if this game deserves a place in your Meta Quest library. If it does, show it with a thumbs up 👍 .
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Meta Quest Gameplay | First Minutes [ No Commentary ]
Trek to Yomi creator brings you Path of Fury! Thrusted into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.
Precision and speed are everything.
Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.
Path of Fury doesn’t just test your skill—it tests your endurance.
How far can you go?
MAIN FEATURES
Experience the essence of Kung Fu
The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
Linear experience but feels different each time.
With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each session.
Essential training tool component
Patience pays off. Every enemy has a weakness that can be exploited, the more you practice, the faster you’ll beat them.
The combat is in the sweet spot between authenticity and accessibility.
Designed for everyone, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.
100% bHaptics compatible
https://www.meta.com/experiences/path-of-fury-episode-i-tetsuos-tower/8026685960710290.
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