Path Tracing – Ray Tracing – Rasterization: the evolution of 3D rendering techniques
Learn more about Path Tracing and NVIDIA DLSS 4 technologies: https://tinyurl.com/nakyyazs
Video in commercial partnership with @NVIDIAGeForceFR
Link to the two previous videos on Upscaling and Frame Gen:
• DLSS 4 et MFG, ou et comment le paramétrer ?
• DLSS 2 - 3 et 3.5, ou et comment ça marche...
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I also created an Amazon page, where you'll find examples of typical configurations and gear I like or want to keep an eye on.
https://www.amazon.fr/shop/vcg
For most items, there's a comment from me if you hover over the "" sign in the bottom right corner of each thumbnail.
Obviously, these configurations and their prices depend on the current Amazon prices. If you find a lower price elsewhere (and I strongly encourage you to look), obviously take the best possible deal for the same or equivalent gear.
I'll try to keep everything up to date, expand, and add other categories.
Email address for configuration questions: VCG.Configs@proton.me
Graphic designer who creates my emotes: https://sophie-verhille.carrd.co/
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VCG Links:
The Stream: https://www.twitch.tv/vieuxcongaming
Discord: https://discord.gg/9WjzHrA
Twitter: https://twitter.com/VCGaming_YT
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Links to the various sources used to create the video :
• Tech Focus: Global Illumination - What It ...
• Avowed vs Oblivion - Attention to detail.
• Tech Focus: Cyberpunk 2077 RT Overdrive - ...
• Exclusive: Metro Exodus Enhanced Edition A...
• Grand Theft Auto VI Trailer 2
• Half-Life 2 RTX vs Half-Life 2 Original | ...
• Inside Indiana Jones and the Great Circle:...
• Indiana Jones and the Great Circle - PS5/P...
https://www.you/ tube.com/watch?v=kCCsko29pv0
• GameStart 3D - Point Light Shadow Mapping
• Grounded II: Making The Last of Us Part II
• How to Bake Lighting, Shadows, Texture and...
https://www.researchgate.net/figure/Detecting-shadow-artifacts-Shadow-on-City-model-Top-left-shadows-with-shadow-mapping_fig4_255015426
https://willpgfx.com/2015/05/dealing-with-shadow-map-artifacts/
#NVIDIA #DLSS4 #RTX50