PAX West Panel - Heroes, Villains, and You: Player Choice in Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=yftGPkZxnKk



Duration: 58:48
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RPG designers have to make a grapple check between meaningful player choice and storytelling - everyone wants to provide complete power to the player to shape the world, but developers also want to tell interesting stories using the characters and plots they have created. Obsidian Entertainment and Paradox Interactive, the team behind Pillars of Eternity and Tyranny, will explain how player choice fits into game design to strike the balance between player agency and guided story telling.

PANELISTS:
Brian Heins [Game Director, Obsidian Entertainment],
Josh Sawyer [Design Director, Obsidian Entertainment],
Matt MacLean [Lead Narrative Designer, Obsidian Entertainment], Denise McMurry [Level Designer],
Megan Starks [Narrative Designer, Narrative Designer]







Tags:
twitch
Tyranny
PAX West
Obsidian Entertainment
RPG