PC GAMING JUST EVOLVED | DX12 Work Graphs, Shader Model 6.8 Explained
PC GAMING JUST EVOLVED | DX12 Work Graphs, Shader Model 6.8 Explained
Microsoft has been hard at work on DirectX 12’s latest update, and it’s an extremely important one for PC gamers. It’s packed with new features to allow developers to get the most out of your PC gaming hardware with not just the best visuals but also, the best performance possible too. But, what exactly is Shader Model 6.8? What about Work Graphs, GPU Upload Heaps and a bunch of other mumbo-jumbo?
Ultimate brought in DirectX Ray Tracing, Mesh Shaders, Variable Rate Shaders and finally Sampler Feedback. Now, it looks to EVOLVE PC gaming AGAIN with work graphs and shader model 6.8. Join us as we examine what this for gaming and PC gamers.
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