PC Longplay [222] Deus Ex: Invisible War (part 6 of 8)
http://www.longplays.org
Played By: Ironsharp
The sequel whose existence everybody prefers to ignore. Features include incredible consolitis: universal ammo and all-around dumbed-down mechanics, tiny "levels"(aka hallways) due to console limitations, a giant, mouse-unfriendly HUD/UI (no dragging allowed), hilarious amounts of bugs (the footage of which I left in to showcase how laughably commonplace they are), terrible AI, and a crash-to-desktop and subsequent restart whenever a new level is loaded. To be as complete as possible in longplaying the Deus Ex trilogy I unfortunately had to play through this game again. Well, at least the story gets mildly interesting when the Deus Ex 1 characters start to show up--the game kind of peaks around Antarctica.
As in my Deus Ex 1 longplay, non-lethal stealth was used towards the beginning (Seattle and parts of Cairo) with more varied gameplay afterwards. Despite the faction-oriented goal system I tried to remain neutral or to play every side, mainly siding with ApostleCorp towards the end. Every ending is shown, followed by the easter egg developer party "ending." -
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