[PC] Uru: Path of the Shell - Speedrun in 23:39
NOTE: Waiting ends at 22:00
Game: Uru: Complete Chronicles
Platform: Windows (Steam)
Start frame: 604 (first frame of control)
End frame: 85,784 (clicking on K'veer linking panel)
Total time: 85,180 (60fps) = 1,419 seconds
This is another run like Myst V where there are some minor imperfections in the execution, but this game is so boring to speedrun that I really don't care about recording an absolutely "perfect" run, and just took the first presentable run I got.
If you don't understand how this expansion works, it's basically like this: you're supposed to play through a bunch of ages and find clues that will eventually tell you to stand in this one spot for 15 minutes in order to trigger the end of the game. Of course, if you already know that's what you're supposed to do, then it basically turns the entire expansion into the following.
1. Get through the cleft (cleft skip doesn't work on this expansion)
2. Wait for 15 minutes
3. Link to Myst
4. Link to K'veer (triggers ending cutscene)
I pretty much only did this speedrun because my end goal is to have decent runs of every Myst game. If it weren't for that, I'd never touch this expansion with a thousand foot pole when it comes to speedrunning.
Oh, and I played this on Complete Chronicles just because I didn't feel like installing this over my standalone Uru 1.0 and then having to uninstall everything again later next time I want to do Uru attempts. I don't actually know if any of CC's differences actually have any effect here. I know you slide more on standalone, but that seems like it would just lose you more time than anything.
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