Performance Series Full Speedrun With Cheats Need For Speed Hot Pursuit Walkthrough Gameplay

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Performance Series Full Speedrun With Cheats Need For Speed Hot Pursuit Walkthrough Gameplay

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This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. Some reviewers cited that the Wii version showed stark similarities to a previous Need for Speed installment, Nitro. This version takes place in four real-life cities across the world, as opposed to the fictional Seacrest County in the other versions. The four cities, each set in a different time of day — Chongqing, China, set in the morning, Dubai, United Arab Emirates, set in the afternoon, Rio de Janeiro, Rio de Janeiro, Brazil, set in the early evening, and Las Vegas, Nevada, USA, which is set in the late evening.

In Career mode, there are 4 super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit (circuit with cops), Eliminator (knockout), Time Marker (solo timed circuit) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a free roam race (with GPS) to capture more of the checkpoint flags than the Boss (2 out of 3, etc.). Besides Career, the game offers Quick Race mode, which allows up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, "Interceptor" (be a cop & bust a speeder).

The cars, purchased with Bounty, improve in speed, acceleration, and strength (D, C, B, A, and S Class cars, plus police vehicles in the Quick Race's "Interceptor" race). Racers do not have names, just the Career/Profile names. During the race, players can accumulate and use regular nitro and super nitro (more powerful but shorter), similar to Need for Speed: Nitro. Power-ups/"Supes" are acquired while driving: Boost (extra nitro), Drain (others' nitro), Cruise Control (brief auto-steering), Deflect The Heat (send police after opponents), Jammer (invisibility to police), Tank (resistance to crash damage), Soundwave (circular explosion), and Repair (immediate car restoration). Repair is the most important, as players' car must be in a good condition to accumulate Nitro and be immune from being busted by the cops.

A complex yet extensive range of visual customization options is available, including body kits, wheels, and a full range of colors & vinyls, including freehand drawing ability. The most obvious difference is that the graphics and racing physics in this version are completely different from the other versions, giving it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games.

Development
The game was first hinted at during E3 2009 by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA's own Burnout series, was working on a "revolutionary" addition to the Need for Speed franchise, stating: "We don't have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed." The title was confirmed to be in development by EA's chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: "We've taken the Burnout team and combined it with our Need for Speed franchise. So we now have that in our favor because that Burnout team is probably one of the more online-centric and notably high-quality game developers that we have out at Criterion." Shift producer, Jesse Abney, expressed his delight to work with Criterion Games, stating that it would be a "great team to work with on that stuff," referencing the development of Need for Speed. It was reported that the game was scheduled for release in Q4 2010. EA's COO, John Schappert, said that the Q4 NFS title was, "a new action based Need for Speed from our Criterion Studio," in a post-financial report conference call. The title was officially revealed as Need for Speed: Hot Pursuit at EA's Media Briefing during E3 2010, with a trailer which showed a high-speed police chase involving three different racers. The trailer was followed by a live demo of the game on stage between creative director Craig Sullivan as a cop and producer Matt Webster as a racer. According to Riccitiello, the game was in development for two years.




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