Persistent Particle System (Blood, Shells, Dirt, Footprints)

Persistent Particle System (Blood, Shells, Dirt, Footprints)

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Published on ● Video Link: https://www.youtube.com/watch?v=SkkxwsXwEhc



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✅ Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=SkkxwsXwEhc
Let's make a Persistent Particle System for Shells, Blood or Footprints.

How to make a Mesh
https://www.youtube.com/watch?v=11c9rWRotJ8

Flying Body
https://www.youtube.com/watch?v=ICeWTSKmD6A

If you have any questions post them in the comments and I'll do my best to answer them.

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See you next time!

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📦 Grab the game bundle at https://unitycodemonkey.com/gameBundle.php
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#unitytutorial #unity3d #unity2d

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Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

You can see my games at www.endlessloopstudios.com


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