Persona 5 - Part 8: A Long, Hard Climb
In Part 8 of the Persona 5 playthrough, the infiltration of Kamoshida's Palace continues. Our heroes penetrate the central tower of the castle, which might possibly be symbolic for something.
In the horrible, twisted fantasy land of Modern Day Japan(tm), a crack team of ordinary teenagers must pull off a series of heists in the Metaverse formed of society's collective unconscious, stealing the distorted desires of evildoers in order to make them confess their crimes. But what is the Metaverse in the first place, and why did this weird app just download itself onto their phones? Even more mysteriously, how did Japan manage to make a game that's so entrenched in Japanese social commentary successful in the west?! People actually want to learn about foreign cultures? What a world we live in!
Carolina doesn't have a YouTube channel at present, but you can find her Twitter account here:
https://twitter.com/TwixMix96
The "calling card" logo design seen in this playthrough's thumbnail was designed by JDaggs92:
http://www.deviantart.com/art/Scratch-Your-Brain-BSC-Presents-Persona-5-678042915
---
We have a Twitter! http://twitter.com/UpdatesBSC
And a Facebook! https://www.facebook.com/pages/BrainScratch-Commentaries/865668863509618
Also a WordPress page! https://brainscratchcomms.wordpress.com