Personal Best (and Dumb) Moments in The Legend of Zelda: Skyward Sword HD

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The Legend of Zelda is a high fantasy action-adventure video game franchise
created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka.
It is primarily developed and published by Nintendo, although some portable installments
and re-releases have been outsourced to Capcom, Vanpool, and Grezzo.

about this game:

When Nintendo released The Legend of Zelda for the Japanese market in 1986, it marked
a new era in the culture, technology, and business of video games. The game’s designer,
Miyamoto Shigeru, was already a star, having produced Donkey Kong and the Mario Brothers
series. Now he wanted to push further the concept of open-ended game play by giving player
s a large but unified world in which they could discover their own path for the development
of the main character, named Link. Miyamoto’s design exploited the improvements
in graphics processing made possible by Nintendo’s MMC (Memory Map Controller) chip,
and the provision of battery-powered backup storage in Nintendo’s new game cartridges
allowed players to save their progress, thus making extended story lines more practical.
The game interface also featured new elements, such as screens that were activated to
manage the hero’s items or abilities—a technique similar to the pull-down menus then
beginning to appear in business software. These innovations gave players freedom
to navigate through a fully two-dimensional world (viewed from the top down) as Link’s
personality evolved through his efforts to defeat the evil Ganon and rescue princess Zelda
. Moreover, Miyamoto paid careful attention to the pacing and complexity of the game,
ensuring that players would improve their skills as Link progressed to more difficult
challenges. Success in The Legend of Zelda was measured by playing the game to completion
over multiple sessions lasting perhaps dozens of hours, rather than scoring as many
points as possible in a single session. Miyamoto thus raised expectations for greater
narrative scope and more compelling game mechanics in a new generation of video games

Feature of this video:
It's finally over. By far, this was the longest game that I have ever made a playthrough of. I have been collecting moments from every episode and while some are better than others, I do hope that you enjoy. If you haven't already, consider leaving a like and subscribe if you haven't. I would really appreciate it.

about my channel:
i'm a video gamer, i create gaming content for The legend of zelda, Among Us, Super mario, Luigi's mansion 3, etc. check out my channel blow:
https://youtube.com/channel/UCiOKA2NhSc2O3wqimH3U_yw

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https://youtu.be/IouoJrIMgqw
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https://youtu.be/CTv0UvDuSj0
https://youtu.be/O0L2BcY03nU
https://youtu.be/zL4u9QUcKoQ







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The Legend of Zelda: Skyward Sword Statistics For VeonZ64

At present, VeonZ64 has 47,940 views spread across 44 videos for The Legend of Zelda: Skyward Sword, with the game making up 20 hours of published video on his channel. This is 4.64% of the total watchable video for The Legend of Zelda: Skyward Sword on VeonZ64's YouTube channel.