Phoenix Wright: Ace Attorney - Case 5 - Rise from the Ashes - Part 3 - Steam Achievement Walkthrough
02:00 - When you gain control of Phoenix you will be prompted to spray the luminol testing fluid at the crime scene to find blood. Spray next to the 1 at the back of the car. Choose "The amount of blood" when prompted. The Luminol Testing Fluid will be added to the Court Record. Angel will appear and present the day-old Deli Box as part of the Lunchbox Specialist Achievement.
03:40 - Talk to Angel about both available dialogue options - "Today's trial" and "Detective Starr". Present Goodman's Note to Angel followed by the Crime Photo. Talk to Angel again about the new options - "SL-9 Incident" and "Detective Marshall" which is added after "SL-9 Incident". The Salisbury Steak Lunch will be shown as part of the Lunchbox Specialist Achievement and the Steak Lunch will be added to the Court Record.
08:30 - Examine the ladder in the background if you haven't already as part of the Ladder Vs. Step-Ladders ongoing Achievement. Move to the Police Department Entrance and then to Guard Station. You can examine the various items in the background but there is nothing to find yet. Move back to the Police Department Entrance. After speaking with Gumshoe, move to the Wright & Co. Law Offices and then to the Detention Center.
12:50 - Talk to Meekins about all available dialogue options - "The day of the crime", "The victim" and "Bandaged hand" which is unlocked after "The day of the crime". Present Goodman's ID to Meekins then talk to him again about "Crime details" and "Reason for arrest" which is unlocked after "Crime details". Move to the Criminal Affairs Dept.
17:15 - Talk to Gant about both dialogue options - "Edgeworth" and "Evidence room incident". Click on examine and click on the man sitting at the back of the room, Goodman's Lost Item Report will be added to the Court Record. Talk to Gant again about "Permission to enter" and move to the Guard Station.
20:40 - Examine the evidence room door. Jake Marshall will appear but he won't want to speak with Phoenix. Present the Steak Lunch to Marshall then talk to him about all available dialogue options - "Guard station", "Marshall", "Security system" which is unlocked after "Guard station" and "Transferal" which is added after "Marshall". Present Goodman's ID to Marshall and the ID Card Record will be added to the Court Record. Move to Evidence Room.
25:25 - When you enter, the Evidence Room Floor Plans will be added to the Court Record. Talk to Gumshoe about all of the available dialogue options - "Boss for a day", "Edgeworth" and "Evidence lockers" which is unlocked after "Boss for a day". The Evidence Locker will be added to the Court Record. Present the ID Card Record to Gumshoe and it will be updated in the Court Record.
28:50 - Present Goodman's Note to Gumshoe, then talk to him about "SL-9 Incident". Now to examine the various items in the background. First, examine the white item hanging out the locker on the current screen. Slide to the right and examine the handprint on locker. Examine the open locker and examine the white glove on the yellow tape, the Rubber Glove will be added to the Court Record.
31:50 - Examine the broken shards on the floor and choose "Take a closer look" when prompted. Solve the puzzle by choosing the pieces in the following order; 5, 4, 6, 1, 8, 3, 2, 7, rotating as required to fit them all together. The Unstable Jar will be added to the Court Record.
34:30 - Spray the area behind the yellow tape with the Luminol Testing Fluid (This can be selected in the Court Record). Next, spray the handprinton the locker. Finally spray the locker with the white item hanging from it. Head back out to the Guard Room, then the Police Department Entrance, Underground Parking Lot and to the High Prosecutor's Office.
37:35 - Talk to Edgeworth about both dialogue options - "Inquiry committee" and "Tomorrow's trial". Present the ID Card Record to Edgeworth and the Screwdriver will be added to the Court Record. Present Goodman's Note to Edgeworth and talk to him about "Allegation of forgery". The Fingerprinting Set will be added to the Court Record. Move back to the Evidence Room.
41:58 - When you get there you will automatically zoom in on the handprint that was found on the locker at the right. Click on one of the bloody fingerprints, dust all over the screen as much as possible by pressing enter. Blow the dust away by pressing E and repeat until you find a complete fingerprint.
43:53 - Examine the faint fingerprint to the bottom left of the bloody one. Dust the screen as much as possible again. Blow the dust away and repeat until you find a fingerprint. Choose Dick Gumshoe when prompted.
46:37 - Examine the locker beside the door with the white item hanging out. Choose "Check for prints" when prompted. Click on the area where the missing 4th finger should be. Repeat the same process as before, dust the screen and blow. Choose Jake Marshall when prompted, Marshall's Fingerprints will be added to the Court Record.
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