Pikmin 1: New Final Trial Route For Gamecube (9 run comparisons)
The route was first thought of by JHawk, for wii. I take no credit for the initial idea, only for the gamecube fixes.
I made some changes so that the route was possible on gamecube. I also liked the idea of seeing some runs side by side, so I recorded myself playing for a couple of hours, and compiled my best runs. This is the result.
On both versions it is very difficult to get correct. A small slip up or some sloppy play caused by trying to be too fast can kill the run. It is too easy to drown a bomb, misthrow a yellow, whistle or dismiss during the fight incorrectly, etc. Therefore, this is a very advanced strategy. If you're willing to accept the risk, you can now save 30 seconds in FT.
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