Pikmin: You Know, Like a Mario Game, But Better... (A Friend Recalls)
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A retrospective review of Pikmin, the game from Nintendo that was designed to launch the Gamecube console but never got the attention it deserved.. A short retrospective video essay on why this game deserves to be remembered.
Chapters:
0:00 Introduction
0:56 Launching the Gamecube
2:24 The Next Mario
4:42 The Forest of Hope
6:34 An Open Ended Goal
7:55 A Hard Limit
9:46 Why I Play Video Games
11:11 Conclusion
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This is part of a video series providing retrospective analysis of popular culture (video games, books, comics, movies), trying to understand how our taste in entertainment has changed over the last few decades. In these videos look at topics such as the history behind their creation, the cultural impact they had on the wider world or just celebrate high watermarks - experiences that deserve to be celebrated. In 2018 video gaming became the worlds single most popular form of entertainment however that does not mean other forms are dead or deserve to be forgotten. We have been fortunate enough to reap the benefits of an evolving industry that learns from both it's successes and mistakes - and I've been learning as a consumer. This series is designed to celebrate and share important milestones and significant releases; be they good or bad.
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From Wikipedia
Pikmin (Japanese: ピクミン, Hepburn: Pikumin) is a 2001 real-time strategy and puzzle video game, developed and published by Nintendo for the GameCube. The game was created and produced by Shigeru Miyamoto, and is the first entry in the Pikmin series. The game's story focuses on an alien pilot, Captain Olimar, who crash lands on a mysterious planet and must make use of a native species called "Pikmin" to find his ships missing parts in order to escape within 30 days. Players take control of Olimar and in directing the different varieties of Pikmin to exploring the game's various levels, overcoming obstacles and hostile creatures, in order to find and recover the missing ship parts.
The game was both a critical and commercial success, spawning three more games in the series: Pikmin 2 (2004) for the GameCube, Pikmin 3 (2013) for the Wii U and Hey! Pikmin (2017) for the 3DS. In 2009 (or 2008 in Japan), Pikmin was re-released for the Wii as part of the New Play Control! series. In 2016 (or 2017 in Japan), the Wii version of Pikmin was re-released for the Wii U.
The main goal in the game is to retrieve ship parts by using the three varieties of Pikmin available in different combinations. Captain Olimar discovers multi-colored plant-animal hybrids that willingly follow his orders and help him recover the parts. All three of the Pikmin colors that Olimar discovers must be used in order to overcome various obstacles and complete the game. The Pikmin creatures come in three colors, including red, yellow and blue. Red Pikmin are the first type found in the game, and more powerful than the other two varieties and resistant to fire. Yellow Pikmin can be thrown higher than the other two, can carry explosives called "bomb rocks", and also excel at trivia (as read in Captain Olimar's Log on the 17th night). They are utilized in various tasks, including carrying objects and enemies, breaking down walls, and defeating enemies. Blue Pikmin are the only ones that are able to survive in water. Objects that can be carried vary between ship parts, enemy bodies and pellets. Only one hundred Pikmin can be on the ground at a time.
The time limit is divided into thirty days. With the exception of the first day, which lasts until the player finds the first ship part, all days in the game are about thirteen minutes in length. By the end of each day, all Pikmin should be immediately rounded up, work halted, and Olimar must return with the Pikmin to the ship (except for those idle in the landing area). The reason for this is that many of the creatures inhabiting the Pikmin's planet are nocturnal predators and eat all unattended Pikmin on the surface after the sun sets. The game has three different endings, depending on Olimar's progress in collecting ship parts. Collecting all thirty grants the best ending, while collecting at least the twenty-five mandatory parts within the 30-day time limit grants the normal ending.
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All pictures are from gameplay recorded on the Nintendo Wii port of the game published by Nintendo. Incidental music is from the game soundtrack composed by Hajime Wakai.
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Pikmin Statistics For A Friend Remembers
At present, A Friend Remembers has 163 views spread across 1 video for Pikmin, with his channel publishing less than an hour of Pikmin content. This makes up less than 0.51% of the total overall content on A Friend Remembers's YouTube channel.