Sonic the Hedgehog 2 - The 16 Bit Apex of Collaborative Multiplayer Gaming (A Friend Recalls)
Please like, comment and subscribe!
A retrospective review of Sonic the Hedgehog 2, the 1992 game by SEGA that cemented the Blue Blur's place as Sega's de facto mascot, but did so by introducing an optional multiplayer component that changed the game completely. A short retrospective video essay on why this book deserves to be remembered.
If you liked the video, please give it a like and a favourite. Subscribe to receive updates on future content as it releases!
------------------------------------------------------------------------------------------------------------
This is part of a video series providing retrospective analysis of popular culture (video games, books, comics, movies), trying to understand how our taste in entertainment has changed over the last few decades. In these videos look at topics such as the history behind their creation, the cultural impact they had on the wider world or just celebrate high watermarks - experiences that deserve to be celebrated. In 2018 video gaming became the worlds single most popular form of entertainment however that does not mean other forms are dead or deserve to be forgotten. We have been fortunate enough to reap the benefits of an evolving industry that learns from both it's successes and mistakes - and I've been learning as a consumer. This series is designed to celebrate and share important milestones and significant releases; be they good or bad.
------------------------------------------------------------------------------------------------------------
From Wikipedia:
Sonic the Hedgehog 2 is a 1992 platform game developed and published by Sega for the Sega Genesis. It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg.
Development began in November 1991. It was developed by Japanese and American staff at Sega Technical Institute in California, and directed by Masaharu Yoshii and produced by Shinobu Toyoda. The game design was led by Hirokazu Yasuhara and music composed by Masato Nakamura. Art director Tim Skelly designed the appearance of the new 3D special stages based on a tech demo created by Yuji Naka. The staff increased the speed of Sonic the Hedgehog 2 in comparison to its predecessor.
Sonic the Hedgehog 2 sold over six million Genesis cartridges, making it the second best-selling Genesis game behind the original Sonic the Hedgehog. Cited as one of the greatest video games of all time, it received acclaim for its level design, visuals and music. It has been rereleased on various platforms; a remastered version developed using the Retro Engine released on iOS and Android in December 2013. Two sequels, Sonic the Hedgehog 3 and Sonic & Knuckles, were released in 1994.
------------------------------------------------------------------------------------------------------------
All game footage captured by me on the Nintendo Switch. Incidental music featured is from the game's soundtrack; composed by Masato Nakamura.
Other Videos By A Friend Remembers
Other Statistics
Sonic the Hedgehog 2 Statistics For A Friend Remembers
At present, A Friend Remembers has 181 views spread across 2 videos for Sonic the Hedgehog 2, with his channel publishing less than an hour of Sonic the Hedgehog 2 content. This makes up less than 0.85% of the total overall content on A Friend Remembers's YouTube channel.