Pillar's Game Design Vault -- Hearts Of Chaos

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Published on ● Video Link: https://www.youtube.com/watch?v=yf_5PCXSuJI



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Today's brief video features another of my game ideas: Hearts Of Chaos, where you play as a Princess, who can wield magic, and her four allies on a mission to gather Strife: Crystals of dangerous power that can shift the balance of power toward her Kingdom. Will your Princess survive to gather enough? She'll have to test her powers against others, too.

Things I forgot:
The Dark Souls board game is another inspiration for its health/stamina bar; just like health doesn't regenerate but stamina does (slowly), a Princess or Ally keeps damage but recovers courage every turn.
Buffs and Debuffs will break down over time when a Princess or Ally attacks, moves, or is attacked.
More Power crystals can be used to make spells more powerful, but I forgot to mention that it will take more time for them to be useable again. Swapping spells between inactive and active locks down the new active spell for a turn.
The four Avatars are inspired by minerals and a metal (another inspiration from Sailor Moon): Beryl, Cobalt, Magnesium, Bronze. Taking Damage while in Avatar form can depower Strife, making it worthless.
An Ally adjacent to a Princess can Castle, swapping spaces when an attack would be directly aimed at her.
Another possibility for the game not being released could be the Fudge dice; I don't know if a license is required to use those kinds of dice in a game or not. Then again, if Tales of the Arabian Nights can use one, this game should be fine.

Again, if this seems like an interesting idea for an actual game, let me know.
Thanks for watching.