Pipeline State Object (PSO) and Root Signature [Direct3D 12 Shallow Dive] 5

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In this video we setup the pipeline and draw our first triangle.
This series is meant to get you on your feet and running with Direct3D 12. We write the code in as simple a manner than possible to help us wrap our head around all the new concerns we need to manage in D3D12. Experience in a prior graphics API is highly recommended.
https://github.com/planetchili/d3d12-shallow
https://planetchili.net/discord
https://youtube.com/playlist?list=PLqCJpWy5Fohe5q3A65zg_ra7zepslRxJB




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