Pirate Ship - Speed Modelling | Part 02 | Timelapse | 3DS Max
This is part 02 of 03 of a recent project I finished. I had a pirate ship model in my room, so I thought I would give it a go at trying to model it within 3DS Max as accurate as possible. Whilst I ended up tweaking some parts of the final asset to help with the efficiency of modelling.
In this video I experiment with using a new method is smoothing off the asset without loosing too much of the original shape. I break the ship into different sections and then apply a turbosmooth modifier, once I have finished with the overall process I then weld the individual objects back together.
For the Final Renders of the project visit my website - declanhillman.com . If you want exclusive early access to renders and videos check out my Instagram link below, whilst they might not be shown on my website or my channel.
Instagram: https://www.instagram.com/declanhillmandesign/
My website: declanhillman.com
== Software Used ==
3DS Max
== Assets Used ==
Textures from https://www.sketchuptextureclub.com
== Music ==
Music: https://machinimasound.com/legacy-tracks/
- Seeking Loot
- Battle Of Kings
- Rallying The Defense
- Setting Sail
https://www.bensound.com
- Epic
- Instinct