Pixel Art City Environment Art and Level Design Prototyping Process 【Solo Devlog】
This devlog covers some decisions I've made regarding level design for my solo dev game, and also my prototyping process for testing out environment art. I use Godot Engine as my game engine, and Aseprite as my pixel art tool!
Follow me!
Twitch ► https://twitch.tv/jembawls
Threads ► https://threads.net/jembawls
Instagram ► https://instagram.com/jembawls
TikTok ► https://tiktok.com/@jembawls
Bluesky ► https://bsky.app/profile/jembawls.bsky.social
Twitter ► https://twitter.com/jembawls
Consider supporting the channel by becoming a member!
Join ►
Catch up on previous livestreams!
Livestream & VODs Channel ► / @jembawlslive
Past Livestreams on this channel ► / @jembawls
Join the discord for community updates and content notifications
Discord ► https://discord.gg/ZDZWw7ecCx
Outro and on-stream music by City Girl
https://city-girl.carrd.co/
Timestamps:
00:00 We're doin level design and environment art lets gooo
00:45 Big open map vs. Segmented map revisited
05:56 Old level vs. New level
08:44 How would this feel if it looked more like a city?
09:51 Prototyping process: Modular Buildings
11:30 Prototyping process: Export level as PNG
12:35 Prototyping process: Creating level art in Aseprite
13:22 Prototyping process: Importing level art into the game
14:15 Testing the art in-game
16:33 Other key things: Floor Height
17:34 Other key things: How I made my Level PNG Export tool
19:45 Final thoughts and what's next
#godot #gamedev #pixelart