Pixel art Level Design for Metroidvania on Aseprite + BALATRO CRYPTID
From making new Pixel art decals on Aseprite to implementing each asset on the map of our Metroidvania game, Rick builds out immersive spaces for Droian with Autotile, Metsys and Aseprite as Marketing gal plays Balatro Cryptid on the Corner of the screen.
If you're into game development, this stream's full of practical tips, wild moments, and dev insights. Perfect for indie game devs, Metroidvania fans, and anyone curious about Godot workflows!
🕹 ️ Key topics:
• Working on Decals on Aseprite while trying not to be distracted
• Reworking pixel art sprites on Aseprite for the Level Design
• Plus, surprise cameos from the CEO Doggo and wild rants!
Useful links:
Learn more about Godot:https://godotengine.org/g
About METSYS:https://godotengine.org/asset-library/asset/2301.
About Autotile:https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html.
✨ Timestamps:
00:00. - Beginning of VOD
00:13 - Intro + Droian Plug
01:20 - Rick Trying to explain things while getting distracted by Balatro
02:50 - Rick rant about being nice to new gamers
04:18 - Back to Aseprite and Decals
15:00 - Trying to make an elevator
46:00 - Elevator is now broken and also Game recs
01:02:00 - Lil satan being disrespected and putting in the decals on godot
01:39:41 - One last test
👀 Catch us live every Friday on Twitchhttps://www.twitch.tv/untitledgamestudios
🎮 Check out our YouTube Channel: @untitledgamestudios
💻 Visit our official websitehttps://ugs.pt/pt
Learn more about Godothttps://godotengine.org/rg
#GameDev #pixelart #aseprite