Plague Inc: Evolved | Shadow Plague | Around the World in Shady Days (Let's Play)
Let's Play with Dr. Nought. In this episode: The Shadow Plague has two hosts: Vampires and Humans. Vampires kill people at a constant rate. You first start off with one. They infect humans in the country they're in once you have evolved a trait called Shadow Blessing. The vampire also has a health bar which can fill or drain, depending on the circumstances. Vampires have three active abilities: Blood Rage, Build Lair, and Vampire Flight. Blood Rage always costs 1 DNA point to activate, unless you use the gene Brawler, and will cause the vampire to attack any Templar Command Posts or WHO laboratories in a country, If neither is present, the vampire will begin to kill the country's population at increasing amounts per day. This generates DNA points and can also heal the vampire if Dark Ritual 1 & 2 are evolved. Blood Rages can be stopped by "activating" it again. Lairs can be built at any location in the country a vampire is in. Lairs generate DNA, and the amount increases with the more people infected, quite similar to Ape Colonies in the Simian Flu. Vampires automatically heal at a slow rate when in a lair, and that rate can be increased by evolving abilities in the "Vampires" section. If the Templar Command Posts have activated their military protocols, they will send attack drones to target lairs. If the drone is not destroyed with a Blood Rage, the lair will be destroyed after a small amount of time. Vampires can instantly teleport to any lair if Shadow Portals are evolved, and can also help the spread of the Shadow Plague in the country it's in if certain abilities are evolved. There is a gene which makes the vampire harder to detect if it's in a country with a lair in it. Therianthropy allows the vampire to move around the world, the shadow plague counterpart of Travel. Therianthropy must be evolved for Shadow Portal to work. The range of Therianthropy is initially small, but it can be expanded by evolving Travel Speed 1 and Travel Speed 2. The speed at which the vampire travels is unaffected by land or water.
In the symptoms section, you can evolve a symptom called Vampiric Awakening, which is the only symptom in the plague that increases lethality over 20 points and eventually also creates a new vampire. That symptom is reusable. There are also symptoms that force the infected to become slaves, and they will bleed or sacrifice themselves to heal and help you. You start off with no transmissions in the Transmissions section, and only one symptom in the symptoms section: Shadow Blessing. It is a free symptom that, when evolved, unlocks the entirety of your transmissions, and the majority of the main symptoms.
The Shadow Plague is quite different from the other plague and disease types, but it shares a lot of similarities with the other Special Plague types. Like in the Neurax Worm, there is an alternative victory condition that involves evolving a trait that enslaves humanity. Like the Necroa Virus, you have to deal with the Templar Command Posts, who function similarly to Z-Com in that they can kill off your Vampires. Finally, like the Simian Flu, you can set up lairs where a Vampire can restore lost energy, generate DNA, and hide. Also, to an extent, WHO laboratories are somewhat similar to Gen-Sys. If the cure reaches 100%, not only will all the infected be cured and back to normal, a piece of information will pop up on your screen saying that those with the cure have blood that will poison the vampires. As vampires constantly kill for blood, their health will slowly go down over time, and you will eventually lose.
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CREDITS
Plague Inc: Evolved was developed and published by Ndemic Creations: https://www.ndemiccreations.com/en/
Plague Inc: Evolved (description from Steam page):
Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.
Plague Inc. is so realistic that the CDC even asked the developer to come and speak about the infection models in the game! http://blogs.cdc.gov/publichealthmatters/2013/04/plague-inc/.
Over 65 million players have been infected by Plague Inc. already. Now, Plague Inc: Evolved combines the original critically acclaimed gameplay with significant, all-new features for PC including multiplayer, user-generated content support, improved graphics and lots more.
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