Planescape: Torment - Let's Play on OpenBSD [2]
In part [2] we continue exploring the second floor of the Mortuary, talk with a few zombies and dustmen, pull items out of zombies, use our scalpel in unique ways, and remember hiding objects in bodies.
On the technical side, I found a much improved way to record audio and video. No issues with popping or skipping sound this way.
Note that the way I mux everything with ffmpeg is using the fdk-aac library now, which is not enabled in the regular ffmpeg in ports. Link to my current setup to build ffmpeg with libfdk_aac (and theora) enabled below.
Links:
Recording audio with aucat: https://www.openbsd.org/faq/faq13.html#recordaudio
FDK-AAC: https://trac.ffmpeg.org/wiki/Encode/AAC
Custom port to build ffmpeg with libfdk_aac support: https://github.com/rfht/mystuff/tree/master/graphics/ffmpeg
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2018-07-10 | Streaming how to run Cthulhu Saves the World on OpenBSD (1/2 |
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2018-05-27 | Planescape: Torment - Let's Play on OpenBSD [2] |
2018-05-27 | Planescape: Torment - commented setup and let's play on OpenBSD [1] (redone) |
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