Planet Coaster 2 A Guide to Scenery How to Make Your Custom Builds LOOK AMAZING!
Learn how to make your custom builds in Planet Coaster 2 look AMAZING with this guide to scenery! Watch and improve your gameplay now!
Did you know that the right scenery can elevate your Planet Coaster 2 builds from ordinary to extraordinary in just a few steps?
In this video, you will discover essential tips for creating stunning custom scenery in Planet Coaster 2 that will impress your guests.
Many players struggle with making their parks visually appealing, often resulting in bland environments that fail to engage visitors.
You will explore various techniques for layering scenery, using color theory, and incorporating themed elements to enhance your builds.
The highlight will be a live demonstration where you apply these tips to transform a basic area into a breathtaking spectacle.
You will recap the key scenery tips discussed and emphasize how these strategies can significantly improve the aesthetics of your custom builds.
Don't forget to like this video, subscribe for more Planet Coaster content, and let me know in the comments your favorite scenery tips!
DcCodes and Games Website Under Development for a new Website Stay Tuned!
In the MeanTime Checkout all My Blueprints and join me on my Adventure. Feel Free to use any of my Blueprints. 😎 🍾
Dominic#38163
0:00 Intro
00:12 Scenery Build
03:53 Speed Build
04:49 Scenery Build 2
10.59 Weather asset
Weather Asset and My Development in Gaming:
I've always been passionate about gaming, and my curiosity led me to explore Unreal Engine. Although I initially had no interest in coding, Unreal’s user-friendly tools opened the door for me to learn. Over the past five months, I’ve developed a strong grasp of blueprints and can confidently create robust systems that other developers can seamlessly integrate into their games.
The initial spark to develop and enhance my new learning skills in video game production tools has been a friend and fellow games collaborator had developed a detailed project brief with a need for a narrative driven designed, human ancestry character, story and evolution tree. This game’s ancient millennium episodes scoped out a core requirement for multiple spectacular earth climate epoch scenarios. The various Gaia terrains developed will be used in a visual designed presentation for this game’s design document and as a showcase for independent game studio and crowdfunding collaboration.
Through evaluating Unreal engine, Gaia and World Creator incredible development tools and the numerous independent hobbyist created weather assets in the market we came to the conclusion we could produce for our game purpose and as a standalone asset for others a better version of weather and soon to be disaster user friendly blueprints.
Included: Weather Presets:
Snowy
Rainy/Lightning
Sunny
Sand Storm
Moon Eclipse In 3 Stages
Aspects Included:
Asteroid
Day/night Cycle
Volumetric Changeable Clouds
2D Clouds for Day and Night settings
Aurora
Moon
Stars
Changeable Fog
Dynamic Changing Day/Night
Dynamic Frost/Sand Coverage Time
Post Process Sand/Snow effect
Sand/Snow Foot prints and Tread
Auto Landscape Material
Puddles
To Include:
Weather Presets to Include:
Ash
Hurricane/Tornado
Aspects to Include:
Ultra Dynamic Weather Change
Comets
Bright Star
Planet Backgrounds
Multiple Asteroids (possibly) ( may include this in Disaster Pack)
Support my Creativity by donating as little as £1:
https://paypal.me/DcsDenofGaming?country.x=GB