I Mastered Sequencers in Planet Coaster 2 and You Can Too!⛲🎢
🎢 How to Use Sequencers in Planet Coaster 2! 🎆
Want to create jaw-dropping shows and immersive attractions in Planet Coaster 2? 🎮 In this video, I’ll show you how to use sequencers to synchronize rides, Music, lights, and more! From setting up your sequencer to linking it with rides or triggers, I’ll guide you step-by-step to bring your park to life. 🌟
✨ What You’ll Learn:
Placing and configuring sequencers 🎥
Adding objects and timing effects ⏱ ️
Linking sequences to rides or triggers 🎡
Tips for making your sequences stand out 🚀
Get ready to wow your guests and make your park unforgettable! Don’t forget to like, comment, and subscribe for more Planet Coaster 2 tips and tricks. 👍
0:00 Intro
0:38 Ride Basic Trigger Sequences
4:39 The Event Sequencer
7:37 Lights For Rides
10:36 Weather System Asset Pictures
DcCodes and Games Website Under Development for a new Website Stay Tuned!
In the MeanTime Checkout all My Blueprints and join me on my Adventure. Feel Free to use any of my Blueprints. 😎 🍾
Dominic#38163
Weather Asset and My Development in Gaming:
I've always been passionate about gaming, and my curiosity led me to explore Unreal Engine. Although I initially had no interest in coding, Unreal’s user-friendly tools opened the door for me to learn. Over the past five months, I’ve developed a strong grasp of blueprints and can confidently create robust systems that other developers can seamlessly integrate into their games.
The initial spark to develop and enhance my new learning skills in video game production tools has been a friend and fellow games collaborator had developed a detailed project brief with a need for a narrative driven designed, human ancestry character, story and evolution tree. This game’s ancient millennium episodes scoped out a core requirement for multiple spectacular earth climate epoch scenarios. The various Gaia terrains developed will be used in a visual designed presentation for this game’s design document and as a showcase for independent game studio and crowdfunding collaboration.
Through evaluating Unreal engine, Gaia and World Creator incredible development tools and the numerous independent hobbyist created weather assets in the market we came to the conclusion we could produce for our game purpose and as a standalone asset for others a better version of weather and soon to be disaster user friendly blueprints.
Included: Weather Presets:
Snowy
Rainy/Lightning
Sunny
Sand Storm
Moon Eclipse In 3 Stages
Aspects Included:
Asteroid
Day/night Cycle
Volumetric Changeable Clouds
2D Clouds for Day and Night settings
Aurora
Moon
Stars
Changeable Fog
Dynamic Changing Day/Night
Dynamic Frost/Sand Coverage Time
Post Process Sand/Snow effect
Sand/Snow Foot prints and Tread
Auto Landscape Material
Puddles
To Include:
Weather Presets to Include:
Ash
Hurricane/Tornado
Aspects to Include:
Ultra Dynamic Weather Change
Comets
Bright Star
Planet Backgrounds
Multiple Asteroids (possibly) ( may include this in Disaster Pack)
Support my Creativity by donating as little as £https://paypal.me/DcsDenofGaming?country.x=GB...