Planet Coaster Alpha 3 Gameplay - Terraformation #2 (Let's Play Planet Coaster)
Let's Play Planet Coaster Alpha 3 - today we build a mountain! :-)
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CREATE, BUILD, SHARE AND EXPERIENCE THE GREATEST COASTER PARKS
NEW IN ALPHA 3:
- Simulation
- Blueprints
You can now save local blueprints of buildings, scenery, coasters and combinations of all three!
Get a name for yourself in the Community by sharing local blueprints via Steam Workshop
- Steam functionality
- Coasters
6 new coaster types have been added
- New Track Special Pieces
- New Utility pieces
- New animated stations
These stations now work with glorious detailed engineering just like the real thing
- Roller Coaster Blueprints
- Track Editor Improvements
- Amusement Rides
5 new amusement rides ranging from the classic Teacups to the ultra-contemporary Cube, including the towering Sundial swing, guest-flown Wild Blue and the steel beast they call the Gears of Fear
Amusement rides even more faithfully realised with controls booths on all bases
- Scenery/Buildings
Introducing our new ‘Fairytale’ theme consisting of over 400 original assets.
- Shops and Facilities
Alpha 3 comes complete with pre-generated blueprints of shops and facilities in various themes to allow players to quickly build evocative parks.
Shops and Facilities now have their own Browser tab to speed navigation
Shops are now internal buildings ready and waiting for custom wall pieces to be added
New First Aid shop included to help control Nausea in Guests
New ATM to supply Guests with cash for new clothes if the First Aiders fail J
New Info kiosk to sell the Priority Passes to impatient guests
New, clean and a well-tiled Toilets
- Customisation
Players can choose custom colours for Amusement Rides, Scenery, and even Building Pieces.
- Paths
Placing bins and benches along paths is now simple with the soft snap-to-edge feature
Paths now have an toggle to prevent supports being dropped when the path is raised
Running paths through buildings has never been easier now we have the Align to Grid toggle when laying paths.
- Terrain
Our new Roughen tool allows players of all abilities to sculpt natural-looking noise into the landscape.
We introduce Water including 4 different types of water to suit most requirements with more to come on release.
- Game Optimisations
Guest optimisation. Updates now 3-4 times faster and uses half the memory overhead from Alpha 2
Optimisation and LOD pass on all ride and coaster assets
Optimisation and LOD pass on existing scenery and building items
As well as improving the visuals, we optimised materials on rides, coaster cars and tracks by removing the clip material from surfaces that did not require it and moving the alphas onto a separate, smaller texture.
Audio systems now use less resources
Optimised and improved the model renderer system
Optimised and improved the animation rendering system
Optimised and improved the crowd rendering system
Optimised and improved the particle rendering system
Reduced the cost of rendering the reflective shadow maps used to populate light propagation volumes.
Softer shadow filters.
Reduced memory usage of the terrain system.
SIMD optimisations to improve terrain editing performance.
Planet Coaster is the future of coaster park simulation games.
We’ve created a living world where every guest is an individual with their own personality and money in their pocket. We’re giving you limitless freedom to build rides and scenery piece by piece, and to seamlessly blend them with your own hand-sculpted terrain. We’re building a connected global village where everyone can share in your creativity. And that’s just the start.
We hope you’ll join us to dream, build and share the ultimate coaster parks in Planet Coaster.
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