Planning your Map, Part 1 of 2 - Interview with Ben Bauer, Associate Game Director - Ubisoft Toronto
Part 1 of a 2-part interview. Ben Bauer has over 20 years' experience in Level Design, and has worked on AAA games such as FarCry 1, Crysis 1, Splinter Cell Blacklist, and FarCry Primal.
0:00 Intro by smeerkat
1:06 About Ben Bauer
1:40 Team Mirage (Quake mods)
1:57 Navy Seals: Covert Operations (Quake III mod)
3:00 FarCry and professional experience
4:08 YouTube channel and C.V.
5:42 Ben's small bible of realistic multiplayer level design
8:05 Pre-planning phase
8:55 Paths in your map
10:50 "Rescue" map from Crysis
12:15 Time required to make a complete map
15:17 Avoiding "cube syndrome" when making your map
16:37 Inspiration gallery (real-life locations)
Ben's YouTube channel:
https://www.youtube.com/channel/UC_qb1MnHEV4xaVBpQaigspQ/videos
Ben's website:
http://benb-design.net/
All my Unreal Editor tutorials on YouTube (playlist):
https://www.youtube.com/playlist?list=PLsHIUYkkz0G6CL8sBXw7D6sAEpNhw0gjE
Running time: 19 minutes
Posting date: April 3, 2017
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