Planning your Map, Part 2 of 2 - Interview with Ben Bauer, Associate Game Director - Ubisoft Toronto
Part 2 of a 2-part interview. Ben Bauer has over 20 years' experience in Level Design, and has worked on AAA games such as FarCry 1, Crysis 1, Splinter Cell Blacklist, and FarCry Primal.
0:00 How to achieve immersion in your map
2:47 Design rules, guidelines, patterns
6:20 Architecture
6:57 English gardens example
8:16 What is the objective of a level designer?
10:23 How to get into the games industry - 3 paths
13:23 Upcoming episodes from Ben's YouTube channel
Bauer Design Solutions:
https://www.youtube.com/channel/UC_qb1MnHEV4xaVBpQaigspQ/videos
Ben's website:
http://benb-design.net/
All my Unreal Editor tutorials on YouTube (playlist):
https://www.youtube.com/playlist?list=PLsHIUYkkz0G6CL8sBXw7D6sAEpNhw0gjE
Running time: 15 minutes
Posting date: April 3, 2017
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