Platformer Devlog: Made a game in a week using Godot
Decided to make a simple fixed screen platformer in the Godot Engine, giving myself a week of time. Pixel art, sound assets, everything made during that time-frame.
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Download the game here: https://mcoorlim.itch.io/001platformer
Why? Well, I wanted to see how much I could accomplish in that time so I can scope future week-long projects accordingly. It went fairly well, though I ran out of time when it came to polish, and I spent too much time working on less-important mechanics.
Next time I'll wait until the core mechanics are nailed down before creating tilemaps and enemy sprites.
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Michael Coorlim is a science fiction author and game developer.
You can find my work here: http://www.mcoorlim.com
If you're interested in supporting my creative output and want access to early releases and the like, consider becoming one of my Patreon backers: http://www.patreon.com/mcoorlim