Play Snapshot, Berserker / Berserker axe on Rift 100 Boss
I didn't actually clip out anything as I fed my microphone to my nostrils.
Affinities on Job 1: 0:08
Summoner 600%, Dragoon 400%, Marauder 400%, Dark Knight 400%, Berserker 400% (master points), Knight 400%, Red Mage 250%, Ribbon (the Paladin 400% accessory). Ifrit blessing to multiply damage on a combo ability.
Gear stats focusing on Strength, Stamina, some Damage Taken at Max HP, Near Death Damage Dealt or During Lightbringer: Damage Dealt, Damage Dealt: Axe Combo Ability, Improved Effect: Berserk, some MP Cost: Axe Combo Ability.
Affinities on Job 2: 0:16
Samurai 600%, Summoner 600%, Void Knight 400%, Knight 400%, Monk 250%, side effect Berserker 400% (master points). Alexander blessing for the debuff.
Gear stats belonging to other sets, but wanted to have Parry: MP Recovery, Lightbringer Duration, and then Luck for finishing enemies off. And then enough status ailment resistances to avoid status ailments. Using Inky Envy enemy ability on accessory.
Combo Abilities in use: 0:26
Berserker 1: Double Swing, Starfall, Brutal Tackle.
Berserker 2: Ground Pound, Inky Envy, Inky Envy.
Monster Effects in play: 0:32
Sahagin for Strength and Physical Damage Dealt.
Behemoth for Combo Ability Stat Bonus.
Bomb for Stamina and Damage Dealt to Bosses.
And then I just have the Harpy and Coeurl out for affinity and quest progression, but fed all of them summon stones and had fed the coeurl Magic Feed previously.
Special Effects for Jobs 2 and 1: 0:39
Master Points at 1:04
Strength, Stamina, enough Berserker affinity to get to 250%
Damage Taken at Max HP, then Near Death Damage Dealt.
Parry: MP Recovery, then During Lightbringer Damage Dealt (even though Lightbringer Duration would be more bang for the buck at this rate).
Leftover whatever you'd like, but I chose Critical: MP Recovery with my last 4 points.
Pre-Rift entry at 1:21
Drank a Mega Ether for Max MP before going in.
Boss Start at 1:38
Buff ritual consisting of Lunatic, Mighty Strikes, Summon Tachi, Berserk (Adrenaline), Lightbringer, then trying to get off a normal attack to connect with the enemy, then follow-up with a combo ability to trigger Samurai 600% and get all the Parry: MP Recovery. And then generally, will try to get an Inky Envy on the enemy, then a Ground Pound, chain cancel, then try to go for a Brutal Tackle if I think I can line it up (and I can't) or a Double Swing on the first slot just as a quick way to regain max MP and still deal damage. Ideally, while lining up these combo abilities with Ifrit blessing.
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