Video Response to Rex about MP building, max MP chain cancel, and preserving HP (text in description
Specifically from DLC2 after floor 12.
Reddit Post:
https://www.reddit.com/r/StrangerofParadiseFFO/comments/zebvkh/so_like_whats_the_key/
And the key concepts in the video in text format if one doesn't want to watch for 7 minutes:
Topics: Within the second DLC after floor 12 of the Rift ~ generating MP, increasing max MP, one route to survival with Lightbringer and Knight 400%, and some ways to be able to use Lightbringer more..
"As Penguin Steve mentioned with Samurai 600% with the Parry: MP Recovery (even just the master points) can fuel your MP for quite a bit on a combo ability effect (some weapons for some jobs do not have combo ability effects, but there should be a circle to the left of the slot instead of a diamond if applicable). Bonus if you have Monk 250% for increased duration or a high chaos effect roll for Parry: MP Recovery fused onto your gear.
For the max MP on chain cancel, that was Summoner 50% and 120%. You can use a combo ability or most job actions, then switch jobs during the animation to trigger that. Some job actions cost 0 MP such as Ninja's Shuriken, Tyrant Evocation/Ultima jobs for Enmagic or Enluna, or White Mage (Alabaster Lord)'s -ga buffs. A player might also weave the chain cancel in battle.
On the ridiculous HP side, that is probably Lightbringer with Knight 400% / Lionheart accessory may be in effect. Where a player might need to generate enough max MP and MP to refresh their Lightbringer. Some players might have a second job focused on managing their command ability / Lightbringer costs and buffs. Specifically, Cyclic Warrior 600%, Leviathan Blessing, Void Knight 400%, Evoker 120%, with 30 master points into Increase MP Limit Boost Rate."
Correction: Anytime I say 80%, I really meant 50%. I kept looking at the wrong number.
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